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# | Post Title | Result Info | Date | User | Forum |
Windows (32bits) - Portable | Relevance | 2 years ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: Windows XP SP3, Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 100 MB of disk space Microsoft DirectX 9 End-user runtime | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: Windows XP SP3, Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 50 MB of disk space Microsoft DirectX 9 End-user runtime Microsoft Visual C++ 2017 Redistributable | |||||
Windows (32bits) - Portable | Relevance | 2 years ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: Windows XP SP3, Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 100 MB of disk space Microsoft DirectX 9 End-user runtime | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: Windows XP SP3, Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 50 MB of disk space Microsoft DirectX 9 End-user runtime Microsoft Visual C++ 2017 Redistributable | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.7.1 (Studio) | |
This version brings some bug fixes and improvements. Changes: See Fighter Factory Studio 3.7 for base features; Fixed window not clipping correclty on BGs editor; Fixed many bugs related to Storyboard and the Emulator; Fixed code folding indent for some file types (like Storyboard and Animations); Improved the engine directory detection for the Emulator; Updated syntax database to better support Storyboard (only Backgrounds starting with "BG" are supported); Changed BGDef selection on BGs editor to be items in the Backgrounds menu instead of tabs (virtual ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.7.0 (Studio) | |
Changes: See Fighter Factory Studio 3.6.3 for base features; Improved PCX and SFF decoding to better handle corrupted files (avoiding crash and freeze on some cases); Texture Upload Method will reset to Delayed (some systems are having issues with Multi-threaded mode, the previous default); Improved texture uploading (reduced memory usage for delayed mode and fixed some random crashes/freeze that may occur in multi-threaded mode); Fixed Tab focus order; Fixed window parameter for hires stages; Fixed color customization in options going empty after changing ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.6.3 (Studio) | |
This build fixes various issues and has many quality of life improvements as listed bellow: Changes: See Fighter Factory Studio 3.6.2 for base features; Fixed search & replace for CMD and AIR text mode; Fixed color settings not being properly updated while applying changes; Made text editor background/foreground colors customizable; Increased maximum zoom level for Image editor to 32. Implemented some security measures to avoid data corruption of binary files if something goes wrong during save; Implemented a tooltip for tabs to display the full path ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.6.2 (Studio) | |
This build fixes various issues as listed bellow: Changes: See Fighter Factory Studio 3.6.1 for base features; Fixed window size restoration on macOS; Fixed flip on Throw Creator not flipping axis too; Fixed workspace not updating after changing screen resolution on Throw Creator and Offset Viewer; Fixed P1 and P2 frames and added an option to limit bind on Throw Creator; Fixed some weird bugs on Animation editor after manually editing the Begin Action number in full text mode; Fixed angle on Animations editor (now counterclockwise); Fixed current line no ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.6.1 (Studio) | |
This is a small update to fix all known issues since version 3.6 release. Changes: See Fighter Factory Studio 3.6 for base features; Fixed the file modification watcher showing twice and prompting the user at every external change, even if there's already a prompt active; Fixed camera movement (up/down) on BGs editor; Fixed a bug where incorrect indexing causes code to me moved to the wrong animation; Fixed the crop after option on the add sprites function; Fixed the sprite Export function for SprMake2; Fixed default width/xscale values for new Parallax e ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.6.0 (Studio) | |
This version is the major step forward in Fighter Factory history. Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born). The never released version 3.1 has BGs support, but implementing that was a challenge, as Fighter Factory 3 is, still, focused on chars, so Studio comes to the rescue. This version is designed to support a greater feature set, and it's modularity allows pretty much everything to be supported, that's my final goal. The first s ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.5.7 (Studio) | |
This is a full update containing all previous changes, more bug fixes and new stuff. Changes: See Fighter Factory Studio 3.5.6 for base features; Fixes many crashes on DirectX rendering mode; Fix Ultimate preset errors; Adds a volume control in Sound editor (for playback). Fixed an infinite loop while closing a Project (DirectX rendering mode); Fixed random crashes caused by very small textures (like in Winane AI template); Fixed many memory leaks; Project loaded from script (like Winane AI template) has code navigation list enabled now; Added "Zoom / Fit ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.5.6 (Studio) | |
This version is fully focused on major bug fixes and optimizations, but there's various improvements all over the place too. Changes: See Fighter Factory Studio 3.5.4 for base features; Fixed many crashes while closing a project; Fixed crashes while closing/resetting .cmd file in the commands editor; Fixed scripting system (so templates on Project/New menu will work again); Fixed Throw Creator (code fixed by O Ilusionista); Made demanding tasks heavily multi-threaded, so you'll see massive performance gains on newer hardware; Optimized code parsing (openi ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.5.4 (Studio) | |
After several months of delay, I'm releasing version 3.5.4 to the public. This version introduces more features, a lot of major bug fixes and improvements. This release was delayed many times because we decided to deploy Fighter Factory Studio as an installer like previous versions, and at same time switching to a stable package management system to perform updates too. So I decided to use Qt Installer Framework, which allow us to make an installer, perform updates and let the user customize installation, like choosing which components to install instead of ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.5.3 (Studio) | |
This time, I'm releasing a bug fix only update, this is why it's still public. This new version fixes every single known issue, including the ones from the first version like sound problems on Unix and zoom on code editors. Another good change is the auto-updater. Now, its bugs where fixed and the update process improved, so new patches will be easy to deploy and download/install. The native painting engine was improved too, so people without good OpenGL support can enable it and Studio will work on older hardware like Fighter Factory 3. As suggested, cli ... | |||||
Windows (32bits) | Relevance | 2 years ago | VirtuallTek | 3.5.2 (Studio) | |
Today, I'm releasing Fighter Factory Studio 3.5.2. This new version fix almost all bugs people reported, and adds a few new features. The biggest changes are the Advanced Search we explained before, and some new functions that's very interesting. Now, we break any limits, so Projects can have any number of files, we unlocked all editor set in any Project type too. OK, that's cool, but what I can do? "Project -> Open single file" was added to create a new project with just one file. After opening a single file, you can open more files in the same Proje ... |
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