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# | Post Title | Result Info | Date | User | Forum |
Linux (64 bits) - Portable | Relevance | 11 months ago | VirtuallTek | 3.7.3 (Studio) | |
Global changes: See Fighter Factory Studio 3.7.2.1 for base features; Updated Qt on all platforms (including Qt4 and Qt5 variants) and removed DirectX 11 dependency on Windows; Updated Dark and Light styles to use HiDPI images; Added two new iconsets (Flat-Dark and Flat-Light) and a new Colorset (Monokai by Jesuszilla); Made changes to avoid multiple consecutive error dialogs while using the "Test in engine" function; Fixed the program crashing after closing a tab (when multiple tabs are open); Fixed the crash happening after Applying settings and closing ... | |||||
macOS (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: macOS Sierra 10.12 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 45 MB of disk space Wine Stable | |||||
Linux (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: Linux (x64) 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 45 MB of disk space Wine | |||||
Windows (64bits) - Portable | Relevance | 1 year ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: Windows Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 100 MB of disk space Microsoft DirectX 9 End-user runtime | |||||
Windows (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2.1 (Studio) | |
Minor release to fix a huge bug. Changes: See Fighter Factory Studio 3.7.2 for base features; Fixed the undo limit not properly applying for some files, disabling undo at all (unable to save too). Requirements: Windows Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 50 MB of disk space Microsoft DirectX 9 End-user runtime Microsoft Visual C++ 2017 Redistributable | |||||
macOS (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: macOS Sierra 10.12 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 45 MB of disk space Wine Stable | |||||
Linux (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: Linux (x64) 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 50 MB of disk space Wine | |||||
Windows (64bits) - Portable | Relevance | 1 year ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: Windows Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 100 MB of disk space Microsoft DirectX 9 End-user runtime | |||||
Windows (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.2 (Studio) | |
This version brings a huge bug fix and a new feature. Changes: See Fighter Factory Studio 3.7.1 for base features; Fixed the bug that prevents the program from opening on some machines; Added documentation for triggers and state controllers by holding Ctrl and clicking over the word in any code editor. Requirements: Windows Vista SP2, 7 SP1 or greater 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode) 50 MB of disk space Microsoft DirectX 9 End-user runtime Microsoft Visual C++ 2017 Redistributable | |||||
macOS (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.1 (Studio) | |
This version brings some bug fixes and improvements. Changes: See Fighter Factory Studio 3.7 for base features; Fixed window not clipping correclty on BGs editor; Fixed many bugs related to Storyboard and the Emulator; Fixed code folding indent for some file types (like Storyboard and Animations); Improved the engine directory detection for the Emulator; Updated syntax database to better support Storyboard (only Backgrounds starting with "BG" are supported); Changed BGDef selection on BGs editor to be items in the Backgrounds menu instead of tabs (virtual ... | |||||
Linux (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.1 (Studio) | |
This version brings some bug fixes and improvements. Changes: See Fighter Factory Studio 3.7 for base features; Fixed window not clipping correclty on BGs editor; Fixed many bugs related to Storyboard and the Emulator; Fixed code folding indent for some file types (like Storyboard and Animations); Improved the engine directory detection for the Emulator; Updated syntax database to better support Storyboard (only Backgrounds starting with "BG" are supported); Changed BGDef selection on BGs editor to be items in the Backgrounds menu instead of tabs (virtual ... | |||||
Windows (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.1 (Studio) | |
This version brings some bug fixes and improvements. Changes: See Fighter Factory Studio 3.7 for base features; Fixed window not clipping correclty on BGs editor; Fixed many bugs related to Storyboard and the Emulator; Fixed code folding indent for some file types (like Storyboard and Animations); Improved the engine directory detection for the Emulator; Updated syntax database to better support Storyboard (only Backgrounds starting with "BG" are supported); Changed BGDef selection on BGs editor to be items in the Backgrounds menu instead of tabs (virtual ... | |||||
macOS (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.0 (Studio) | |
Changes: See Fighter Factory Studio 3.6.3 for base features; Improved PCX and SFF decoding to better handle corrupted files (avoiding crash and freeze on some cases); Texture Upload Method will reset to Delayed (some systems are having issues with Multi-threaded mode, the previous default); Improved texture uploading (reduced memory usage for delayed mode and fixed some random crashes/freeze that may occur in multi-threaded mode); Fixed Tab focus order; Fixed window parameter for hires stages; Fixed color customization in options going empty after changing ... | |||||
Linux (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.0 (Studio) | |
Changes: See Fighter Factory Studio 3.6.3 for base features; Improved PCX and SFF decoding to better handle corrupted files (avoiding crash and freeze on some cases); Texture Upload Method will reset to Delayed (some systems are having issues with Multi-threaded mode, the previous default); Improved texture uploading (reduced memory usage for delayed mode and fixed some random crashes/freeze that may occur in multi-threaded mode); Fixed Tab focus order; Fixed window parameter for hires stages; Fixed color customization in options going empty after changing ... | |||||
Windows (64bits) | Relevance | 1 year ago | VirtuallTek | 3.7.0 (Studio) | |
Changes: See Fighter Factory Studio 3.6.3 for base features; Improved PCX and SFF decoding to better handle corrupted files (avoiding crash and freeze on some cases); Texture Upload Method will reset to Delayed (some systems are having issues with Multi-threaded mode, the previous default); Improved texture uploading (reduced memory usage for delayed mode and fixed some random crashes/freeze that may occur in multi-threaded mode); Fixed Tab focus order; Fixed window parameter for hires stages; Fixed color customization in options going empty after changing ... |