Defines a single hit of the player's attack. If the player's Clsn1 box (red) comes in contact with his opponent's Clsn2 box (blue), and the HitDef was define on or before that particular point in time, then the specified effect will be applied. This is one of the more complex, but most commonly-used controllers.

A single HitDef is valid only for a single hit. To make a move hit several times, you must trigger more than one HitDef during the attack.

Required parameters:

Optional parameters:

Notes:

The behavior of HitDef is undefined when executed from a [Statedef -2] block while the player has another player's state and animation data.

Example:

none