Returns the time until the player's hitpause expires. The player enters a hitpause when his attack comes in contact with an opponent. The initial hitpause time is equal to the first value of the pausetime parameter in the player's HitDef. If ignorehitpause is not set, this will always return 0.
Format: HitPauseTime
Arguments:
Return type: int
Error conditions: none
Example:
trigger1 = HitPauseTime = 0
; Triggers when the player is not paused for a hit.