Changes the position binding time of the player's explods.
Required parameters:
Optional parameters:
- ID = id_no (int)
Only explods with ID number equal to id_no will have their position binding affected. Set ID to -1 to affect the binding of all explods. This is the default behavior.
- time = binding_time (int)
Specifies the number of ticks for which the explods should be bound to their binding points (defined at the time the explods were created.) Defaults to 1 tick. A time of -1 binds the explods indefinitely.
Alternate syntax:
value = binding_time may be used instead of time = binding_time.
Example:
none