Returns 1 if the specified animation action exists for the player (this only checks P1's animation data). If P1 has been given P2's animation data by a hit, SelfAnimExist will not check P2's animation data to determine whether or not a given action exists.
Format: SelfAnimExist [oper] value
Arguments:
Return type: boolean (0 if false or 1 if true)
Error conditions: none
Example:
trigger1 = SelfAnimExist != 200 ; Triggers if the player own animation data is missing action 200.