Returns the palette number of the player (i.e., the color scheme chosen for the character during character select.)
Format: PalNo
Arguments:
Return type: int
Error conditions: none
Details:
The palette ordering is:
X Y Z
4 5 6
A B C
1 2 3
Holding start while selecting will add 6 to the palette number.
Example:
trigger1 = PalNo = 5 ; Returns true if the current palette number is 5.