If the player is in a gethit state, returns true when the hittime has expired, and false otherwise. hittime is the time that P2 stays in the hit state after being hit.
Format: HitOver
Arguments:
Return type: boolean (0 if false or 1 if true)
Error conditions: none
Example:
trigger1 = HitOver = 1
; Triggers when the player's hittime has expired.