This trigger is valid only when the player is in an attack state. Gives a non-zero value if P2 has been hit. It gives 0 if the attack missed or was guarded. P1 is the player, and P2 is his opponent.

Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.

Format: MoveHit

Arguments:

Return type: int

Error conditions: none

Example:

trigger1 = MoveHit = 1 ; True if P1's attack did not miss P2 and/or has not been guarded.