Returns the palette number of the player (i.e., the color scheme chosen for the character during character select.)

Format: PalNo

Arguments:

Return type: int

Error conditions: none

Details:

The palette ordering is:
X Y Z
4 5 6
A B C
1 2 3
Holding start while selecting will add 6 to the palette number.

Example:

trigger1 = PalNo = 5 ; Returns true if the current palette number is 5.