If the player is in a gethit state, returns true if the hit shake (the period when he is shaking in place) has ended, and false otherwise.
Format: HitShakeOver
Arguments:
Return type: boolean (0 if false or 1 if true)
Error conditions: none
Example:
trigger1 = HitShakeOver = 0
; Triggers if the player is still shaking from the hit.