Defines a hit override. If the player is hit by an attack of the specified type, he will go to the specified state number instead of his default gethit behavior. Up to 8 hit overrides can be active at one time.

Required parameters:

Optional parameters:

Notes:

If P1 has one or more active HitOverrides, P1 will not be affected by any of P2's matching HitDefs that have any of the following characteristics:

Example:

none