Creates a projectile for the player.

The Projectile controller takes all the parameters of the HitDef controller, which control the HitDef for the projectile.This defines a single hit of the projectile's attack. If the projectile's Clsn1 box (red) comes in contact with his opponent's Clsn2 box (blue), and the HitDef was define on or before that particular point in time, then the specified effect will be applied. A single HitDef is valid only for a single hit. To make a move hit several times, you must trigger more than one HitDef during the attack.

Required parameters:

Optional parameters:

Notes:

All projectiles created by helpers immediately become owned by the root.

The behavior of a projectile's HitDef is undefined when executed from a [Statedef -2] block while the player has another player's state and animation data.

Examples:

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