This trigger takes an ID number as a required suffix. It returns the number of projectiles currently owned by the player and having the specified ID number.
Format: NumProjID[ID]
Arguments:
Return type: int
Error conditions: If a negative ID is specified, then the ID defaults to 0.
Example:
trigger1 = NumProjID1234 = 1
; Triggers if there the player currently owns exactly 1 projectile with the ID number 1234.