Drops all targets from the player's target list, except possibly for those having a specified target ID number. Useful for applying effects to only certain targets.
Required parameters:
Optional parameters:
- excludeID = id_no (int)
Any targets with target ID number not equal to id_no will be dropped from the player's target list. Defaults to -1 (drop all targets).
- keepone = keep_flag (boolean)
If keep_flag is non-zero, then at most one target is kept on the player's target list. If there are multiple targets whose target ID number is the same as id_no, one will be picked at random and the rest will be dropped. This behavior is useful in throws, to keep from throwing multiple opponents simultaneously. If keep_flag is 0, then all targets with the appropriate ID number will be kept. keep_flag defaults to 1.
Examples: