If the player is in a gethit state, returns true if the hit shake (the period when he is shaking in place) has ended, and false otherwise.

Format: HitShakeOver

Arguments:

Return type: boolean (0 if false or 1 if true)

Error conditions: none

Example:

trigger1 = HitShakeOver = 0
; Triggers if the player is still shaking from the hit.