Gives the difference between the looptime of the current animation action and the player's animation-time. Useful for knowing when the end of the animation has been reached.
Note: animation-time is the time in game-ticks that the player has spent within the current animation action.
The name may be confusing. Try to think of it as "time from the end of the animation".
Format: AnimTime
Arguments:
Return type: int
Error conditions: none
Example:
trigger1 = AnimTime = 0 ; Triggers when the animation-time is equal to the animation action's looptime, ie. the end of the action has been reached.