This trigger is valid only when the player is in an attack state. Gives a non-zero value if P2 has either been hit, or has guarded P1's attack. It gives 0 otherwise. P1 is the player, and P2 is his opponent.
Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.
Format: MoveContact
Arguments:
Return type: int
Error conditions: none
Example:
trigger1 = MoveContact = 1 ; True if P1's attack did not miss P2.