Turns all targets to face a specified direction relative to the player.
Required parameters:
- value = facing_val (int)
If facing_val is positive, all targets will turn to face the same direction as the player. If facing_val is negative, all targets will turn to face the opposite direction as the player.
Optional parameters:
- ID = target_id (int)
Specifies the desired target ID to affect. Only targets with this target ID will be affected. Defaults to -1 (affects all targets.)
Examples: