If the player is a helper, binds the player to a specified position relative to its parent. If the player is not a helper, this controller does nothing.
Required parameters:
Optional parameters:
- time = bind_time (int)
Specify number of ticks that this binding should be effective. Defaults to 1.
- facing = facing_flag (int)
If facing_flag is -1, makes the player always face the opposite direction from its parent during the binding time. If facing_flag is 1, makes the player always face the same direction as its parent during the binding time. If facing_flag is 0, the player will not turn regardless of what its parent does. Defaults to 0.
- pos = pos_x (float), pos_y (float)
pos_x and pos_y specify the offsets (from the parent's axis) to bind to. Defaults to 0,0.
Notes:
If the player's parent is destroyed (for example, if it is a helper, and executes DestroySelf), then the effect of BindToParent is terminated.
Example:
none