Returns the maximum amount of life the player can have. This is normally the value of the "life" parameter in the [Data] group of the player variables, but may be different in situations such as team modes.
Format: LifeMax
Arguments:
Return type: int
Error conditions: none
Example:
trigger1 = life < lifemax / 4
; Triggers if the player has less than 1/4 of his maximum life.