Defines a reversal. If one of P2's Clns1 boxes comes in contact with one of P1's Clsn1 boxes and a ReversalDef is active, then P1 will reverse P2's attack. Use with p1stateno (and optionally p2stateno) for creating reversal attacks.

Required parameters:

Optional parameters:

Notes:

The sparkxy parameter is treated as an offset to P2's hitdef's sparkxy. The MoveHit trigger can be used to detect if P1 successfully reversed P2.

Examples: