If the player is in a gethit state, returns true when the hittime has expired, and false otherwise. hittime is the time that P2 stays in the hit state after being hit.

Format: HitOver

Arguments:

Return type: boolean (0 if false or 1 if true)

Error conditions: none

Example:

trigger1 = HitOver = 1
; Triggers when the player's hittime has expired.