This trigger is only valid for helper-type characters.
RootDist returns the distance from the helper to its root. The root is the main player character who owns the helper: for instance, if you select Kumquat to play with, and Kumquat spawns a helper named Kiwi, who in turn spawns a helper named Penguin, then Penguin's root is Kumquat, and Penguin is a descendant of Kumquat. RootDist works similarly to P2Dist.
Format: RootDist [component]
Arguments:
Return type: float
Error conditions: Returns 'Bottom' if the player has no root.
Details:
For comparing the Y-distance, RootDist gives the difference in the heights of the players' Y-axes. A negative value means that the root is above its descendant.
For comparing the X-distance, RootDist gives the X-distance of the root's axis from the descendant's axis. A positive value indicates the root is in front of its descendant.
Example:
trigger1 = RootDist X != 0
; Triggers if the root is not at the exact same x-position as the helper character.