Fighter Factory Studio
Fighter Factory is a general purpose content/asset editor for 2D games. Born to be a M.U.G.E.N. (fighting game engine) only editor, its wide support to almost all needed asset types, ease of use and rich feature set has been expanded to a brand new modular design in the latest version, Studio.
Fighter Factory Studio moves all generic core functionality to a shared library, and each supported engine extends it to support their content formats and exclusive functionality, in its own library. Obviously, M.U.G.E.N. is the first and currently the only engine supported, and we’ll be moving to MUGENext (our M.U.G.E.N. replacement engine) as soon as it’s released. OpenBoR support is under development, but has low priority right now. Other engines can be supported and we’re looking at Blugen (under development) and Ikemen GO, maybe at a later time.
The program is notably one of the best tools for 2D game development to date, and is totally free for any purpose. Many Game Maker Studio creators actually use Fighter Factory Studio in their workflow, as its sprite and animation editing tools are supperb and unparallel.
Content driven multi-editor approach
Instead of one main screen with the game itself running in real-time, like commercial game engine tools (because they have the engine inside the editor, of course), Fighter Factory focus on individual files, so each asset type has its dedicated editor. This approach allows the future support for more engines, without the need to make too much specialized tools for each one, and keeping the same interface pattern no matter for what kind of game you’re working for.
Powerful editor for simple and advanced tasks. Free selection by mask, color remapping tool and multi-layer support are features we usually don’t see in a pixel-art editor like this, making some workflows fast and easy.
Simple and efficient text editor with hybrid syntax highlight and checking, making a lot easier to find typos in the code. The block folding mechanism and hierarchical list let you focus on the current scope, while easily navigating within large files.
Simple sound waveform viewer and player (with editing capabilities being added in the future). Supports WAV, OGG, FLAC and MP3.
Both simple and advanced editors, with all features you need to generate and edit color palettes.
Both in the engine itself running as a standalone process or internally (support may vary), you can inspect inspect variables, use breakpoints and easily look at what’s happening inside your game.
Originally designed to be an Elecbyte M.U.G.E.N. only swiss army knife, now it features a modular design, allowing more engines to be supported.
Make games quickly and efficiently
Fighter Factory Studio was crafted with love by VirtuallTek Game Studio team to unleash your creativity and make games for the most popular and free 2D game engines.
Documentation for Fighter Factory Studio is available under Help menu. For engine-specific documentation, please go to their official web site or community forums.