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(@virtualltek)
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Joined: 2 years ago
Posts: 150
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Description:

Fighter Factory 3 is a full featured M.U.G.E.N editor. Using it, you can create and edit characters, stages, fonts, and everything you want. This new version provides full support for M.U.G.E.N Beta and 1.x versions.
Now, you can use the interface that you want, like Classic and Ultimate versions of Fighter Factory. In addition, you have the Neo interface, with more options and a better look.
Fighter Factory isn't an automated program. It provide all possible tools and functions to allow the user to use your creativity and make your projects in a fast and easy way. The program will not do all the work for you.

Features / Changes:

  • Interface similar to Classic and Ultimate versions;
  • Support for M.U.G.E.N. Beta and bellow, including the private 1.1 Alpha;
  • Improved backup functionality (sub-folder with the current time/date each backup);
  • Improved Run in M.U.G.E.N. function (allow more than one M.U.G.E.N. to be defined);
  • Supports Undo/Redo in SFF and SND (AIR with the full text mode);
  • Quick find mode to easy and fast search in any editor (Backward, Circular, RegExp, Case sensivity);
  • DEF in text mode;
  • Supports Cut/Copy/Paste in SFF;
  • Better image editing capabilities;
  • New interesting functions: 'split RGB channels' and 'Save sprites (aligned)' in SFF and 'Use this CLSNs in all other instances of this frame' (AIR);
  • Palette editor similar to the Classic version, with more functions;
  • Better GIF generation: time accurate and LZW compressed;
  • Fast CLSN creation: you just need to draw the CLSN in the place you want;
  • Multi-selection of CLSNs;
  • Remove all selected CLSNs with Delete and move with the arrow keys;
  • Highlights the full M.U.G.E.N. syntax and check errors;
  • Syntax error navigation;
  • Function to toggle comments in all selected lines (line start);
  • Integrated documentation;
  • Import/Export SFF, AIR and SND;
  • Customization of keyboard shortcuts;
  • Text encoding detection to convert from multi-byte to unicode encodings (Japanese, Korean, Chinese, Arabic, ... support);
  • Hierarchical list of text groups/blocks (tree);
  • Dynamic code snippet system;
  • AIR full text mode;
  • Sprite/palette implicit sharing.

Requirements:

  • 512 MB of RAM memory (recommended 1 GB or more for multi-character feature and memory cache mode)
  • 17 MB of disk space
  • Qt 4.8 and Wine
System
Linux
Release date
2011-12-16
Architecture
License
LGPL 2.1
This topic was modified 2 years ago by VirtuallTek

   
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