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3.5.6 (Studio)
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Topic starter
10 de March de 2023 14:56
This version is fully focused on major bug fixes and optimizations, but there's various improvements all over the place too.
Changes:
- See Fighter Factory Studio 3.5.4 for base features;
- Fixed many crashes while closing a project;
- Fixed crashes while closing/resetting .cmd file in the commands editor;
- Fixed scripting system (so templates on Project/New menu will work again);
- Fixed Throw Creator (code fixed by O Ilusionista);
- Made demanding tasks heavily multi-threaded, so you'll see massive performance gains on newer hardware;
- Optimized code parsing (opening and reparse after big changes should be a lot faster now);
- Implemented asyncronous task support (async and auto save implemented);
- Improved cache systems;
- Improved the way it handles non-8bit images on SFF v1;
- Improved the way files are handled (now you can open multiple files in any editor);
- Fixed Import sprites from anorther project (second and third palette options not working as intended);
- Fixed frame skipping while navigating between frames using the slider;
- Implemented "Contiguous" option for Paint bucket on Image editor (when disabled paints all pixels with the same color);
- Implemented Magic Wand tool on Image editor;
- Exposed more classes to the scripting system (documentation will be updates later).
Requirements:
- Windows Vista SP2, 7 SP1 or greater
- 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode)
- 45 MB of disk space
- Microsoft DirectX 9 End-user runtime
- Microsoft Visual C++ 2017 Redistributable
System
Windows
Release date
2021-01-02
Architecture
License
LGPL 2.1
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This topic was modified 2 years ago by VirtuallTek