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Windows (64bits)

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This version is fully focused on major bug fixes and optimizations, but there's various improvements all over the place too.


  • See Fighter Factory Studio 3.5.4 for base features;
  • Fixed many crashes while closing a project;
  • Fixed crashes while closing/resetting .cmd file in the commands editor;
  • Fixed scripting system (so templates on Project/New menu will work again);
  • Fixed Throw Creator (code fixed by O Ilusionista);
  • Made demanding tasks heavily multi-threaded, so you'll see massive performance gains on newer hardware;
  • Optimized code parsing (opening and reparse after big changes should be a lot faster now);
  • Implemented asyncronous task support (async and auto save implemented);
  • Improved cache systems;
  • Improved the way it handles non-8bit images on SFF v1;
  • Improved the way files are handled (now you can open multiple files in any editor);
  • Fixed Import sprites from anorther project (second and third palette options not working as intended);
  • Fixed frame skipping while navigating between frames using the slider;
  • Implemented "Contiguous" option for Paint bucket on Image editor (when disabled paints all pixels with the same color);
  • Implemented Magic Wand tool on Image editor;
  • Exposed more classes to the scripting system (documentation will be updates later).


  • Windows Vista SP2, 7 SP1 or greater
  • 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode)
  • 45 MB of disk space
  • Microsoft DirectX 9 End-user runtime
  • Microsoft Visual C++ 2017 Redistributable
Release date
LGPL 2.1
This topic was modified 1 year ago by VirtuallTek