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(@virtualltek)
Reputable Member Admin
Joined: 2 years ago
Posts: 150
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This is a full update containing all previous changes, more bug fixes and new stuff.

Changes:

  • See Fighter Factory Studio 3.5.6 for base features;
  • Fixes many crashes on DirectX rendering mode;
  • Fix Ultimate preset errors;
  • Adds a volume control in Sound editor (for playback).
  • Fixed an infinite loop while closing a Project (DirectX rendering mode);
  • Fixed random crashes caused by very small textures (like in Winane AI template);
  • Fixed many memory leaks;
  • Project loaded from script (like Winane AI template) has code navigation list enabled now;
  • Added "Zoom / Fit to screen" function to adjust the zoom level to best fit the contents on workspace area (a button is available on toolbars too);
  • Implemented zoom support for sounds editor;
  • Implemented a tick based timeline (60Hz) on sounds editor;
  • Improved waveform rendering (min/max sampling);
  • Added waveform color for customization in Options (if you use custom colors you may need to check this anyway);
  • Added an optional package that install Archive extensions (RAR/ZIP support). This will allow you to open a Project from these archives using "Project / Open from archive" function. Backups will be made in ZIP archives too instead of sub folders.
  • Fixed missing palette on PNG causing Mugen 1.1 crash;
  • Fixed a crash when applying changes to animation code while playing at same time;
  • Fixed relative path handling on archives;
  • Fixed modification status in animation text mode window;
  • Fixed checkbox icon not showing on menus;
  • Fixed program freezing temporarily after opening/switching projects;
  • Fixed some crashes and parsing errors on BGs;
  • Saving sprite changes in image editor also adjusts axis if canvas size was increased.
  • Implemented Save as UTF-8 functions (This saves the current file like regular Save using UTF-8 encoding. Only use this if all characters are being displayed correctly in text editor, otherwise you must select the right encoding first, reload then save as UTF-8);
  • Implemented Encoding menu under Edit (This is another way of changing the encoding, instead of clicking in the status bar which is not so obvious);
  • Implemented find animation for OnionSkin.

Very special thanks to everyone reporting bugs and making suggestions, in special Tyler Young, United By Games, O Ilusionista and ErnestoGP. I'm trying to implement as much features as possible, so for sure, any suggestion is being taken into account.

Requirements:

  • Windows Vista SP2, 7 SP1 or greater
  • 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode)
  • 45 MB of disk space
  • Microsoft DirectX 9 End-user runtime
  • Microsoft Visual C++ 2017 Redistributable
System
Windows
Release date
2021-02-03
Architecture
License
LGPL 2.1

   
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