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3.6.2 (Studio)
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Topic starter
10 de March de 2023 15:34
This build fixes various issues as listed bellow:
Changes:
- See Fighter Factory Studio 3.6.1 for base features;
- Fixed window size restoration on macOS;
- Fixed flip on Throw Creator not flipping axis too;
- Fixed workspace not updating after changing screen resolution on Throw Creator and Offset Viewer;
- Fixed P1 and P2 frames and added an option to limit bind on Throw Creator;
- Fixed some weird bugs on Animation editor after manually editing the Begin Action number in full text mode;
- Fixed angle on Animations editor (now counterclockwise);
- Fixed current line not being set to current frame while switching from graphic to text mode on Animations editor;
- Fixed the autosave interval (in minutes as intended now);
- Fixed some random freeze/crashes while editing text (affects any text-based editor);
- Fixed some typos in the sound editor (sprite instead of sound);
- Fixed delete sound group (was keeping the first of the group and removing the next from the group's last one);
- Fixed the "Import" function for Sprites and Sounds freezing if there's a syntax error in the .ffe file;
- Fixed program crashing if you use zoom fit on a very small sprite;
- Fixed an issue where incorrect image size calculation makes M.U.G.E.N. use more memory for sprites (fixed on next time SFF is saved);
- Improved support for 32-bit images.
Requirements:
- Windows Vista SP2, 7 SP1 or greater
- 1 GB of RAM memory (recommended 2 GB or more for multi-character feature and memory cache mode)
- 45 MB of disk space
- Microsoft DirectX 9 End-user runtime
- Microsoft Visual C++ 2017 Redistributable
System
Windows
Release date
2021-09-03
Architecture
License
LGPL 2.1
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